The key to business education may be in playing simulation games

Released on: May 22, 2008, 11:00 am

Press Release Author: Geary Jones

Industry: Small Business

Press Release Summary: Tycoon Systems (http://businessplayer.ebusinessgrowth.com/)
provide three separate interactive and online games that are being used as both
instructional aids as well as a mechanism for testing entrepreneurial ideas and
overall business strategy.


Press Release Body: Exton, Pa - Engaging in a business startup may appear to be ill
advised when considering present global economic conditions. However, the staff at
Tycoon Systems (http://businessplayer.ebusinessgrowth.com/) know that engaging a
virtual economy can help burgeoning entrepreneurs create ideas and watch them unfold
in cyberspace. If successful some of these ideas can be launched in the real world
with a greater sense of potential success.

Tycoon Systems has discovered that by making business education an online game it
becomes much easier to assume risk in order to visualize how a business idea might
progress in the real world.

Martin Maiburg, Director of Marketing & Licensing describes Tycoon's process as one
that is, "Based on real world economic models. Our simulations offer the
participants an opportunity to experience competition in markets. By playing
multiple simulation rounds, they experience the management of a company in changing
competitive environments."

Unlike moneymaking board games that originated decades ago this educational system
relies on interaction and 21st century variables. "The participants are competing
against each other in industries which evolve dynamically, depending on the
decisions of all players. In real-time, the participant see the impact of their
decisions to the bottom line," said Maiburg.

Individuals can use Tycoon Systems online products as a means of determining the
viability of an idea while professors and corporations use it as a learning tool
with students and staff. With three different customized games the concept is
gaining attention.

Maiburg stresses, "It\'s a great opportunity to integrate social networking and
edutainment with the development of entrepreneurial thinking."

Hundreds of participants are allowed to follow the same game simulation and,
"Participants experience the fundamentals of strategic management within their own
interactive virtual economy," according to Maiburg.

In a global society already immersed in video gaming the idea of developing a
business model in the virtual world can assist in troubleshooting problem areas and
moving the entrepreneur to consider other principles when the transition is made
from the online world to real life.

Sales of electronic gaming are around 7 billion dollars annually. While there can be
a stress release mechanism associated with participation in electronic games the
idea that a student can follow a business plan through an electronic game can help
provide a sense of empowerment when the idea enters reality.

It is much easier for students to explore possibilities in a virtual world before
committing to an idea that may be found to have inherent flaws. "Focusing on the
development of entrepreneurial thinking and strategic management skills, our
simulations help people understand the fundamentals of corporate business," Maiburg
concluded.
For additional information, visit http://businessplayer.ebusinessgrowth.com/



Web Site: http://

Contact Details: Po Box115
Exton, Pa 19341
484.340.9831
service@mail2web.com

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